War On Water Waste is a game that simulates Brisbane city from 2000 to 2050. The user plays the role of town management, and tries to make Brisbane the best city that they possibly can. While certain features are still under development, the basic theme of saving water has been implemented - this could be used to teach school children about how to save water and protect the environment, as well as the challenges that governments face in managing a town's water resources.
The game is supposed to utilize data from the BOM and possibly other sources such as the CSIRO, etc... to provide a realistic simulation of what Brisbane has and will face during the simulated period. For example, rainfall data could be used to provide realistic rainfall data to the app so that the simulation can be an accurate reflection of what Brisbane has experienced. Furthermore, data extrapolation can be performed to extend the data into future years to provide rainfall data for years beyond 2019.
Innovative ideas about water efficiency. Climate change means that we will have more unpredictable weather. Some of Australia is in drought and some areas have plenty of water. That changes each year. Water efficiency was a focus around the millennium drought. We want new, innovative and untapped ideas on ways to be efficient with water use. These ideas could include how we use water, how we can save water, how we waste water, how everyone can make a difference in using water wisely, water rules and ideas on saving water for the future.
Ideas to engage upper primary and lower secondary school students (with advantages for community learning) in learning about the water cycle (source to tap). We want them to understand where water comes from (sources), the different types of water (drinking, recycled, classes of water), how and why it is treated (health), how we move it (infrastructure) and how we use it (drinking, cooking, commercially, fires, toilets, sanitation, washing, in the home). The ideas should highlight why water is so important for our survival. Ideas should be fun, interactive and educational. The engagement should be relevant to the Australian School Curriculum, adaptable to water organisations and schools around Australia and sustainable.