Project Description
1. Our Idea
In the last 48 hours, our team has built a smart analytic data-driven platform to allow users to connect to personal accounts such as myki, Everyday Rewards or Flybus, online food delivery services, etc. such that the platform can collect users' behavior, consumption pattern and living habits on Transport, Electricity, Waste disposal, etc. and provide personal AI-generated recommendations to adjust their ways of living to reduce carbon emissions (save our planet!) and save money.
Regular and active users meeting reduction targets will be rewarded vouchers from supporting merchants as incentives to continue using the platform.
2. User Flow
As an example, we have created a video and description below for a user from Victoria in a household of 4, to illustrate the feature.
i. Login
Users can set up personal profile for login and track their consumption behaviours and living habits.
ii. Connect with Personal Accounts
Users can connect to their personal accounts of debit card, rewards card, energy account etc, so that the platform can regularly pull user behavior across transport, usage of water, electricity, waste management, etc.
iii. Smart Analysis and AI suggested
a) Waste Management
The platform would compare user consumption behavior with the consumption behavior of average Australia, and offer insights. For example in the Waste Usage Analysis feature below, the platform is comparing Australia's Average Garbage Collected per Household vs the statistics of the user's neighborhood. It then offered insight that the user is performing well and encouraged user to keep the good work.
b) Water
Similarly, attached below is the dashboard for water consumption analysis with insight for user.
c) Electricity
Similarly, attached below is the dashboard for electricity consumption analysis with insight for user.
d) Transport
Similarly, attached below is the dashboard for transportation analysis with insight for user.
3. Data Story
Details of Data Use is available in the separate section "Data Story".
4. Social Element
Users will be able to view the latest scores of their friends, as a social element which allows them to connect with others also to know where do they stand among their peers. The leader board will motivate users to adjust their living habits and consumption behaviours in order to stay on top of the ranking and to get rewards!
5. Rewards
Regular and active users meeting reduction targets will be rewarded vouchers from supporting merchants, as incentive to continue using the platform. Also rewards will be given when users make referrals to family friends. The more referrals they make, the more rewards they get!
6. Closing Remarks
Last but not least, this hackathon was a very interesting and rewarding experience to the team. The EWWE team would like to thank the organisers, sponsors and all helpers along this wonderful 48-hour journey.